πIntegrate with death scripts
"Oh no ! My player ped lost his head forever, now that i respawned, everyone sees me without an head"
Last updated
RegisterNetEvent("MyDeathScript:revive")
AddEventHandler("MyDeathScript:revive", function(source)
-- Blahblahblah
-- Whatever the code is already doing
TriggerClientEvent("dismember:client:resetDismember", -1, source)
end)