🔌Frameworks and compatibility

This part will help with the framework part of the config (ESX/QB/Custom ...) and my others scripts compatibility

cfg.ESX

Set to true if you plan to use ESX Jobs to run the script, false if not applicable

cfg.ESX = true,

cfg.QB

Set to true if you plan to use QB Jobs to run the script, false if not applicable

cfg.QB = true,

cfg.jobNames

Set the jobs which are allowed to use the medical part of the script (bags, oxygen ...). This will not affect the CPR part.

BEFORE :

cfg.jobNames = {
    'firefighters',
}

AFTER

cfg.jobNames = {
    'firefighters',
    'EMS',
    'Doctor',
}

cfg.useCervicalCollar

Set to true if you have the cervical collar installed on the server. False by default.

cfg.useCervicalCollar = false,

cfg.useDragDead

Set to true if you have the drag dead installed on the server. False by default.

cfg.useDragDead = true,

Revive Event

This is the event you should trigger in your revive functions (TX admin, ambulance job ...) - Forced : sets if the script should force the revive event if player have stuff attached to him

--Client side
TriggerEvent('pingouin:client:revive', forced --[[Bool]])
--Server side
TriggerClientEvent('pingouin:client:revive', cliendId, forced --[[Bool]])

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